Raji: Kaliyuga Controls, Difficulty and Accessibility
Published controller and accessibility declarations, with exact button bindings and difficulty names left open rather than borrowed from the first game.
What is declared so far?
Steam lists full controller support and DualSense support. PlayStation's accessibility section lists basic remapping, adjustable difficulty, pausing and separate volume controls. The FAQ says difficulty options are planned, without naming modes.
Prepare your setup when a build is available
First open the input and accessibility menus. Check whether remapping means presets or individual bindings, then review camera comfort, subtitle readability and audio balance. Try changes in a low-pressure area before treating them as suitable for combat. This is general setup advice, not a report of menus we have operated.
A catalogue's broad remapping label does not guarantee every action is individually rebindable. Likewise, controller support does not publish a keyboard layout or certify every third-party device.
What we are not copying from An Ancient Epic
This sequel changes perspective and adds a second playstyle. We have not verified its attack, dodge, interaction or hero-switch buttons, so no first-game input chart is presented as Kaliyuga's controls. See gameplay for the announced systems and languages for a conflict in the store's spoken-dialogue metadata.